How to deliver mixes for audio mastering: |
>Physical
Format : |
Audio
Material can be delivered and transferred from: -1/4" Tape
-Cassette & Vinyl (for restoration)
-DAT, ADAT
-Audio CD
-Hard disk (SCSI, IDE, Firewire, 1394a/b, USB, MAC, PC)
-FTP Server via internet. (Yours or ours.) Preferred
format: -Data
Files in CD-ROM o DVD-ROM, which are more precise and less error prone. |
>Digital
Audio File Format : |
-(Digital Audio PCM): Wave
(.WAV), Audio Interchange File (.AIF), Sound designer II (.SD2) and
QuickTime (.MOV)
(Other formats can also be converted) -Stereo
or mono pair left and right (Split Stereo). Split surround formats.
-Any
Sampling Rate (44.1, 48. 88.2, 96, 176.4 and 196 kHz) & BitDepth
(16, 24 and 32 bits)
Preferred Format 44.1kHz o 88.2kHz & 24 bit or 32bit.
(Even if your mix session is at 16 bit, a 24 bit final render or
bounce can be done with great results)
-DDP Fileset. Even if the Disc Description Protocol
is already a master it is possible to add or alter as needed. |
>Stems or Submixes |
-Mastering often requires mix adjustments and the easiest way to make them with minimal modification and files is by using stems or submixes, which are less than 8 stereo tracks with the song's main discrete elements with their respective effect processors. When stems are mixed together at 0db VU result in the final mix. Important discrete stems are bass, main vocal, and drums. Background vocals, guitars, keyboards, percussion and others can be mixed together on a single stem but it all depends on the particular arrangement of the song.
-Files from open mix sessions
More than 8 stems is mix territory. If needed, files from open mix sessions are accepted from ProTools, Cubase,
Logic, OMF & Digital Performer, in which case mix levels will be adjusted
and rendered in a convenient format.
How to prepare Stems for mastering:
The point is to make several stereo tracks that start at the same place so they synchronize and that these tracks contain sub-mixes by different groups of instruments and vocals with their respective effects. Most useful would be Main vocal, Bass, Drums, and another with the rest of instruments. Optionally Chorus, Guitars, Keys, Percussion. On your console MUTE every channel that is not required and bounce from the stereo buss like on the original mix without modifying any level. Do not use the solo buttons or track export functions and make sure all the bounces are stereo and from the exact same selected region or at least from the same start point.
To check the stems: Placing them on different tracks and playing them synchronized from the same start point and at the same level, their mix should sound exactly like the original mix of all the individual tracks and at the same volume. |
>About
the audio mixes in digital format:
-THIS
IS VERY IMPORTANT- |
-Levels |
Absolutely no reds or “overs”on the output bus VU meters.
Don't worry. We'll pump it up. -Limiters and processors
No compressors, limiters, equalizers or Finalizers on the final
mix bus. Use them for the demo but leave the mix clean for mastering. -Fades
Indicate start and duration of fades leaving the audio without them. -Copies and format conversions
Even if the mixes are not in the preferred format it is preferable
to have the earliest version possible without any DSP applied. |
>Labeling: |
-Great labeling
avoids confusion. -In case every
song comes on a different CD a simple post-it can indicate which track
and it's future position on the compilation CD list. -Final song order
is indispensable. File names with number are great. -All comments
in writing with Fades, Crossfades of two songs, track numbering or
anything else is welcome. |
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Alejandro
Giacomán
de Neymet © 1997-2024 D.R. |
Artwork , title, audio and video of
each record or film appear only for reference purposes and belong to their
respective owners. This listing is for information and resume purposes only. All the material mentioned in this webpage is not for sale, we don't
have any copies, we can't get them, nor exchange, copy,or distribute
in any way. Recordings and Video are property and Copyright of their respective companies
and producers. If you are interested in this material, please get
it directly from them trough regular channels.
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